
This game is a gem!
Why?
Because it uses some hardcore BASIC features of KIM-1's KB9:
- a call for the machine language coded output routine,
- the RND generator, that uses the RRIOT's timer as seed
- the ESC command output routines for a better presentation.
All added and optimized by Dave Hassler for your entertainment. /me love it.
How does the output routine work? The map is stored from $0300 to $0364 The output routine is poked into the memory from line 1300 on and, disassembled something like this:
; output routine for minotaur
; by dave hassler
.org $0380
begin: ldx #$00
lda #$0a
sta $dd
newline: lda #$0a ;10 per line
sta $de
prntbrd: lda #$20 ;space
jsr $1ea0
lda $0300,x
jsr $1ea0
inx
dec $de
bne prntbrd ;end of line?
lda #$0d
jsr $1ea0
lda #$0a
jsr $1ea0
cpx #$64 ;all 100 numbers?
bne newline
rts
It is a lot faster than peeking every byte in basic and then call the print routine. What a nice hack!
What is the game about?
You (+) are trapped in Minotaurus (M) Labyrinth. Grab some treasures (the numbers) and head to the exit (*). The minotaur moves towards you every time you grab a trasure with a value >4. If you get caught, you are dead. At the exit you are asked about a secret number between 1-100. You get a random hint every time you pass a (/). If you anwser correct you can keep the trasures, if not you lose everything. You visit each space once.

FROM 'COMMODORE 16 GAMES BOOK' BY CAMERON DUFFY & RICHARD WOOLCOCK, 1984, (C) BEAM SOFTWARE TRANSLATION & STACK FIXES FOR KIM-1 BASIC 9 (PATCHED TO FIX THE GET$ STATEMENT) BY DAVE HASSLER, 2026
Enough said, here are the sources: https://drive.google.com/file/d/1K4mWWYaSmOt9enZG--0A_BtcdNoVncPR/view?usp=sharing
webdoc


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